Attention all headhunters:
Please kindly stop calling me on my work phone, during work hours, to recruit me. I will not engage in a discussion about leaving my company to join your incredibly vague and "exciting" project when I am on company time. Do not talk about how you "saw your information on Linked In"; we both know that my phone number is not in my profile. I will not discuss this exciting opportunity with you. I will not refer you to other qualified candidates. There is a time and a place for these discussions and it is known as "email". Please join the rest of us in the 21st century and learn how to use it. If you do not have my address, then you have no reason whatsoever to be contacting me.
Thank you. Have a nice day.
Wednesday, April 25, 2007
Thursday, April 19, 2007
Noooooooooo! Yes!
Agh, Soren Johnson left Firaxis! Hooray, Soren Johnson will be working on Spore!
Completely unrelated: I now feel relieved that I did not experiment with high-tech Japanese toilets.
Completely unrelated: I now feel relieved that I did not experiment with high-tech Japanese toilets.
Cirion the Bard Sings a Song of Wonder
I laughed out loud when I saw the latest Penny Arcade comic, Delusions of Gondor, because I've done exactly the same thing. When I first started playing through the original Baldur's Gate game I chose the Bard as my character class. This was, to be kind, an odd choice. Almost everyone chooses to be a Fighter (fun hack and slash play style) or a Mage (the most power of all characters at the highest levels), and even I usually opt for a Thief class (some cool and unusual play choices). I'd never before played a computer RPG that let me play as a musician, though, and I was curious what it'd be like.
It was interesting. One advantage is that Bards have very high Charisma, so I was a natural leader for my party (very important when you have losers like Khalid to inspire). On the other hand, I had no real skills at all. Couldn't fight, couldn't wear strong armor, could only cast a few of the weakest spells, and while I got Thief skill points, I could only spend them on the most useless skill, Pick Pockets.
So, here is how I would play the game: in the town, I would go around and talk with EVERYONE, and [Persuade] them that they wanted to help me, give me quests, and give me money. Then we would head out into the wilderness or the dungeons, where my intrepid party would be attacked by gnolls, trolls, zombies, whatever was handy. My bruisers (Minsc, Khalid, Jaheira, Keldorn, etc.) would jump to the front; my magic users (Xan, Aerie) would hang back and prepare powerful magic; Imoen would turn invisible and try to backstab someone. And the fearless leader Cirion? I would run way to the back, even behind my defenseless mages, and, with all eyes turned upon me, start to sing.
Sure, some people would say that I might be more "useful" if I were swinging a sword, or causing lightning to rain down from the sky. But I like to think that the sound of my voice was the greater gift, in inspiring people to do their very best.
Almost by accident, I think I stumbled into a viable strategy for the game. Like most computer RPGs, death in Baldur's Gate isn't permanent. If someone gets killed, you can usually resurrect them with no ill effects at all, merely the inconvenience of lugging their stuff around. Over the course of all the Baldur's Gate games I played, Minsc probably died dozens of times, and he was cheerful to the very end. The one exception to this leniency, though, is your main character: if your hero's hit points ever drop to 0, the game instantly ends, with no chance at resurrection. One fireball, one trapped chest, one thief with a poisoned dagger, and it's all over. Therefore, while my play style was undoubtedly cowardly, it also involved a lot less saving and restoring than it would have if I was closer to the action.
I say that I "think" this is a viable strategy, because if it is, I seem to be the only person who knows it. After beating the game I looked through a lot of strategy guides and FAQs for the game, and not a single one thought highly of the Bard class. They're probably right... I just know that I had fun.
It was interesting. One advantage is that Bards have very high Charisma, so I was a natural leader for my party (very important when you have losers like Khalid to inspire). On the other hand, I had no real skills at all. Couldn't fight, couldn't wear strong armor, could only cast a few of the weakest spells, and while I got Thief skill points, I could only spend them on the most useless skill, Pick Pockets.
So, here is how I would play the game: in the town, I would go around and talk with EVERYONE, and [Persuade] them that they wanted to help me, give me quests, and give me money. Then we would head out into the wilderness or the dungeons, where my intrepid party would be attacked by gnolls, trolls, zombies, whatever was handy. My bruisers (Minsc, Khalid, Jaheira, Keldorn, etc.) would jump to the front; my magic users (Xan, Aerie) would hang back and prepare powerful magic; Imoen would turn invisible and try to backstab someone. And the fearless leader Cirion? I would run way to the back, even behind my defenseless mages, and, with all eyes turned upon me, start to sing.
Sure, some people would say that I might be more "useful" if I were swinging a sword, or causing lightning to rain down from the sky. But I like to think that the sound of my voice was the greater gift, in inspiring people to do their very best.
Almost by accident, I think I stumbled into a viable strategy for the game. Like most computer RPGs, death in Baldur's Gate isn't permanent. If someone gets killed, you can usually resurrect them with no ill effects at all, merely the inconvenience of lugging their stuff around. Over the course of all the Baldur's Gate games I played, Minsc probably died dozens of times, and he was cheerful to the very end. The one exception to this leniency, though, is your main character: if your hero's hit points ever drop to 0, the game instantly ends, with no chance at resurrection. One fireball, one trapped chest, one thief with a poisoned dagger, and it's all over. Therefore, while my play style was undoubtedly cowardly, it also involved a lot less saving and restoring than it would have if I was closer to the action.
I say that I "think" this is a viable strategy, because if it is, I seem to be the only person who knows it. After beating the game I looked through a lot of strategy guides and FAQs for the game, and not a single one thought highly of the Bard class. They're probably right... I just know that I had fun.
Wednesday, April 18, 2007
Success!
As previously noted, I probably won't do a proper review of Made to Stick, even though I should. However, I've found myself thinking about it a lot this week, and now I'll try and make you think about it, too.
Made to Stick was partially inspired by Gladwell's excellent The Tipping Point, and one aspect it shares with that book is the way it focuses on practical applications. TTP was useful to marketers, inventors, salesmen, political activists, anyone who wanted to change the behavior of people, whether by making them buy Hush Puppies or embracing a new political party. Similarly, MTS focuses on how to present ideas to people in a way that will make an impact: if you apply the six principles the book describes, people will remember your message for years.
The reason why I've been thinking of this, other than because it's a good book, is because this week I've been attending a training course. This isn't the first training I've been in; it isn't the best or the worst class I've taken, either. However, since it's the first course I've taken since reading the book, I've found that I'm a lot more attuned to what is and isn't working, and consciously thinking about ways in which the instructor could improve his presentation.
The authors describe a tendency called "The Curse of Knowledge." The people who are most likely to teach a subject or argue a point are those who already know the most about it; however, because they know so much about it, it's difficult for them to understand the perspective of someone who isn't familiar with it. Someone with a PhD in anthropology knows a great deal about the field, but will make assumptions about what his students already know, presume that they are already interested in the topic, and otherwise is naturally inclined to orient his lecture in a manner that makes sense for other anthropologists but may be confusing and frustrating for incoming freshmen who know next to nothing about the subject.
I was thinking about this a lot yesterday. Most of our training takes place using a particular software program that the instructor and several students are extremely familiar with, most likely using it every day, but which I and several other students have hardly ever used before. The instructor will say something like, "And now we need to import the shape as a symbol," and will rapidly execute a series of maneuvers. Because he is an expert user, this really is one action to him: of course importing the shape as a symbol implies all these other steps. However, for the new learner like me, I need to have it broken down more patiently: "First click on the Actions menu, then select Import, then choose As Symbol from the submenu. On the next screen, highlight this radio button..." The instructor doesn't think that he is skipping information or going too fast, because he naturally views this operation through the lens of his own experience, not through the eyes of someone who hasn't used this program before.
(This post may come off as critical or upset, but I really don't mean it that way. I myself am guilty of these sins and more, and would be just as bad if I were, say, teaching a class on writing BREW applications in Visual Studio.)
One of the items MTS champions is "Concrete": to help your idea stick in people's minds, you should use specific examples, rather than talk about things generally. Once again, the Curse of Knowledge is at work here: experts in a field are inclined to be interested in abstractions and generalizations, but these don't make sense to someone who doesn't have the background of concrete knowledge to support those higher-level constructs. I realized that most software training classes I've taken have been guilty of being insufficiently concrete. Other programmers will instantly know what I am talking about: variables are given names like "foo", "bar", "myShape", "myFunction", and other purposefully meaningless names. In a sense this is deliberate, because the name really is unimportant as far as the language is concerned; you could give it any name you wanted to. In practice, though, you would never use a variable name like "foo" or "myShape" in a real program, because a real program has a purpose, and to make the program comprehensible to other programmers you need to select names that describe what something is or what it does.
When I'm in the process of taking a programming course, any given exercise will make perfect sense for me. I'll name a variable "myShape" and follow the steps in the description, and at least at that point, understand what it does. However, stepping through this doesn't give my mind many "hooks" into what I just did. Next week, when I'm presenting this material to the rest of my team, the odds that I'll recall any specific exercise are rather low, and as a result I may forget to describe some particular techniques I "learned" in the course. By contrast, if I were creating, say, a calculator application, or a thermometer, then that would give my mind more ways to remember things. "mercuryMeter" is much more memorable than "myShape", and I might recall the way I manipulated the meter, which would prompt me to remember the commands I used to make it grow and shrink.
(Incidentally, THIS VERY POST is guilty of not being sufficiently concrete. I'm always a little uncomfortable writing about work, and you'll notice that I'm not saying exactly what the class is, what I'm learning, or what I hope to do with it. Sorry. If I were to include that information, odds are better that you would remember the post and realize why it's important to me.)
One of the best professors I ever had was Dr. Ken Goldman at Washington University (in St. Louis, natch). Not only was he an excellent teacher, but he did a great job of teaching computer science, which as I've mentioned above is frequently not taught in a way that makes sense for beginners. Looking back at his class, I can see that he nailed all six of the principles given in MTS. On the specific topic of concreteness, all of the labs for his course and the programs he gave in lectures were programs ABOUT something, often something memorable. I remember in particular an algorithm he designed for "the marriage problem", made even more specific by running on a data set that included Ken and Sally Goldman, Bill and Hilary Clinton, and so on. I still remember that lecture eight years later; what are the odds I would if the data set was, say, "Man 1", "Man 2", "Woman 1", "Woman 2", and so on? Again, programmers would tend to think in the latter sense, because the whole purpose of the program is that it's generic enough so it doesn't matter who the people are. While that's accurate, it isn't very sticky, and I'm grateful to Dr. Goldman for recognizing that.
Plenty more I could say on this topic, but then I would run the risk of distracting from the main point. Wait a minute... I don't have a point! I'm free! Free!
Made to Stick was partially inspired by Gladwell's excellent The Tipping Point, and one aspect it shares with that book is the way it focuses on practical applications. TTP was useful to marketers, inventors, salesmen, political activists, anyone who wanted to change the behavior of people, whether by making them buy Hush Puppies or embracing a new political party. Similarly, MTS focuses on how to present ideas to people in a way that will make an impact: if you apply the six principles the book describes, people will remember your message for years.
The reason why I've been thinking of this, other than because it's a good book, is because this week I've been attending a training course. This isn't the first training I've been in; it isn't the best or the worst class I've taken, either. However, since it's the first course I've taken since reading the book, I've found that I'm a lot more attuned to what is and isn't working, and consciously thinking about ways in which the instructor could improve his presentation.
The authors describe a tendency called "The Curse of Knowledge." The people who are most likely to teach a subject or argue a point are those who already know the most about it; however, because they know so much about it, it's difficult for them to understand the perspective of someone who isn't familiar with it. Someone with a PhD in anthropology knows a great deal about the field, but will make assumptions about what his students already know, presume that they are already interested in the topic, and otherwise is naturally inclined to orient his lecture in a manner that makes sense for other anthropologists but may be confusing and frustrating for incoming freshmen who know next to nothing about the subject.
I was thinking about this a lot yesterday. Most of our training takes place using a particular software program that the instructor and several students are extremely familiar with, most likely using it every day, but which I and several other students have hardly ever used before. The instructor will say something like, "And now we need to import the shape as a symbol," and will rapidly execute a series of maneuvers. Because he is an expert user, this really is one action to him: of course importing the shape as a symbol implies all these other steps. However, for the new learner like me, I need to have it broken down more patiently: "First click on the Actions menu, then select Import, then choose As Symbol from the submenu. On the next screen, highlight this radio button..." The instructor doesn't think that he is skipping information or going too fast, because he naturally views this operation through the lens of his own experience, not through the eyes of someone who hasn't used this program before.
(This post may come off as critical or upset, but I really don't mean it that way. I myself am guilty of these sins and more, and would be just as bad if I were, say, teaching a class on writing BREW applications in Visual Studio.)
One of the items MTS champions is "Concrete": to help your idea stick in people's minds, you should use specific examples, rather than talk about things generally. Once again, the Curse of Knowledge is at work here: experts in a field are inclined to be interested in abstractions and generalizations, but these don't make sense to someone who doesn't have the background of concrete knowledge to support those higher-level constructs. I realized that most software training classes I've taken have been guilty of being insufficiently concrete. Other programmers will instantly know what I am talking about: variables are given names like "foo", "bar", "myShape", "myFunction", and other purposefully meaningless names. In a sense this is deliberate, because the name really is unimportant as far as the language is concerned; you could give it any name you wanted to. In practice, though, you would never use a variable name like "foo" or "myShape" in a real program, because a real program has a purpose, and to make the program comprehensible to other programmers you need to select names that describe what something is or what it does.
When I'm in the process of taking a programming course, any given exercise will make perfect sense for me. I'll name a variable "myShape" and follow the steps in the description, and at least at that point, understand what it does. However, stepping through this doesn't give my mind many "hooks" into what I just did. Next week, when I'm presenting this material to the rest of my team, the odds that I'll recall any specific exercise are rather low, and as a result I may forget to describe some particular techniques I "learned" in the course. By contrast, if I were creating, say, a calculator application, or a thermometer, then that would give my mind more ways to remember things. "mercuryMeter" is much more memorable than "myShape", and I might recall the way I manipulated the meter, which would prompt me to remember the commands I used to make it grow and shrink.
(Incidentally, THIS VERY POST is guilty of not being sufficiently concrete. I'm always a little uncomfortable writing about work, and you'll notice that I'm not saying exactly what the class is, what I'm learning, or what I hope to do with it. Sorry. If I were to include that information, odds are better that you would remember the post and realize why it's important to me.)
One of the best professors I ever had was Dr. Ken Goldman at Washington University (in St. Louis, natch). Not only was he an excellent teacher, but he did a great job of teaching computer science, which as I've mentioned above is frequently not taught in a way that makes sense for beginners. Looking back at his class, I can see that he nailed all six of the principles given in MTS. On the specific topic of concreteness, all of the labs for his course and the programs he gave in lectures were programs ABOUT something, often something memorable. I remember in particular an algorithm he designed for "the marriage problem", made even more specific by running on a data set that included Ken and Sally Goldman, Bill and Hilary Clinton, and so on. I still remember that lecture eight years later; what are the odds I would if the data set was, say, "Man 1", "Man 2", "Woman 1", "Woman 2", and so on? Again, programmers would tend to think in the latter sense, because the whole purpose of the program is that it's generic enough so it doesn't matter who the people are. While that's accurate, it isn't very sticky, and I'm grateful to Dr. Goldman for recognizing that.
Plenty more I could say on this topic, but then I would run the risk of distracting from the main point. Wait a minute... I don't have a point! I'm free! Free!
Labels:
books,
personal,
technology
Saturday, April 14, 2007
Everything was beautiful, and nothing hurt
Kurt Vonnegut died this week at the age of 84. I've never done an obituary on this blog and doubt I'd be any good, so I'll just be entirely selfish and (briefly) talk about what it means to me.
Although none of his books appear on my Top Five list, Kurt Vonnegut is without a doubt one of my favorite authors, easily in the top three. The consistent strength of his writing and his enormous humanism both endear him to me greatly. He wrote the kind of book that you could read in a weekend and that would change your life for years to come.
I first encountered Vonnegut in high school, more or less randomly picking up Slaughterhouse-Five. It was good, but after reading Cat's Cradle I was hooked. I voraciously devoured everything he wrote, including his early science fiction short stories and recent autobiographical musings. Not everything he wrote was a classic, but everything was good and provoking.
It's impossible to read Vonnegut without the word "pessimism" creeping in. He can be bleak at times, and his stories very rarely have the sort of happy ending we tend to expect from our fiction. And yet, while Vonnegut denies us the easy uplift of transcendent gestures, there is a quiet comfort to be found in the way his characters muddle through their lives. In Jailbird, he repeats one fan's summary of his work's underlying message: "Love may fail but courtesy will prevail."
My personal favorite Vonnegut books are (in order) Cat's Cradle, Breakfast of Champions, and Timequake. Pat's favorite is (was?) Mother Night. Slaughterhouse-Five is also excellent, though I feel it has reached its iconic stature due to the way it spoke to the previous generation's concerns about war more than its (still good) literary merit.
I can't decide whether Vonnegut's death is made easier or harder by his lifelong commitment to atheism. He took such a wry, low-key approach to death that I imagine he would be a little embarrassed at the attention. After all, his books are still here, and the clump of cells that for years we called "Kurt" is still there. Still, I want to echo the words he said about Isaac Asimov, another lifelong atheist, and say, "Kurt is up in Heaven now."
Although none of his books appear on my Top Five list, Kurt Vonnegut is without a doubt one of my favorite authors, easily in the top three. The consistent strength of his writing and his enormous humanism both endear him to me greatly. He wrote the kind of book that you could read in a weekend and that would change your life for years to come.
I first encountered Vonnegut in high school, more or less randomly picking up Slaughterhouse-Five. It was good, but after reading Cat's Cradle I was hooked. I voraciously devoured everything he wrote, including his early science fiction short stories and recent autobiographical musings. Not everything he wrote was a classic, but everything was good and provoking.
It's impossible to read Vonnegut without the word "pessimism" creeping in. He can be bleak at times, and his stories very rarely have the sort of happy ending we tend to expect from our fiction. And yet, while Vonnegut denies us the easy uplift of transcendent gestures, there is a quiet comfort to be found in the way his characters muddle through their lives. In Jailbird, he repeats one fan's summary of his work's underlying message: "Love may fail but courtesy will prevail."
My personal favorite Vonnegut books are (in order) Cat's Cradle, Breakfast of Champions, and Timequake. Pat's favorite is (was?) Mother Night. Slaughterhouse-Five is also excellent, though I feel it has reached its iconic stature due to the way it spoke to the previous generation's concerns about war more than its (still good) literary merit.
I can't decide whether Vonnegut's death is made easier or harder by his lifelong commitment to atheism. He took such a wry, low-key approach to death that I imagine he would be a little embarrassed at the attention. After all, his books are still here, and the clump of cells that for years we called "Kurt" is still there. Still, I want to echo the words he said about Isaac Asimov, another lifelong atheist, and say, "Kurt is up in Heaven now."
Labels:
books,
kurt vonnegut,
personal
Subscribe to:
Posts (Atom)