Showing posts with label ryan north. Show all posts
Showing posts with label ryan north. Show all posts

Tuesday, April 09, 2019

Everything That Can Be Invented Has Been Invented

We live in a highly specialized society. I'm pretty good at writing Android apps for mobile phones, but I have only the vaguest understanding of the many technologies that underlie my career. If I had to I could probably write a compiler, but I couldn't manufacture a phone, or build a cell tower, or fabricate a circuit board, or create a monitor; going deeper, I couldn't make the steel for the tower or the silicon for a circuit board or the liquid crystals (?) for a monitor; heck, I can't even mine the iron to make the steel, and if someone asked me to collect some liquid crystals my first instinct would be to go looking for a wizard.



Fortunately, I now have a book that will solve all my problems: How To Invent Everything, by the inestimable Ryan North. I've avidly followed his online comic Dinosaur Comics for many years, and have felt oddly proud at seeing him branch out and succeed in so many other ventures: publishing books (To Be and/or Not To Be), writing comics (Adventure Time, Squirrel Girl), engaging in thoughtful and nuanced literary criticism (B to the F), climbing out of a hole. In a fun little coincidence, I received his latest book as a Christmas gift, and then got to see him in person when he came to the Bay Area and spoke at a library about 1500 feet away from my home. In person he has the same voice I've come to enjoy so much over the years: fun, wry, curious, generous. He gave a great, discursive but fascinating talk that covered the history of the human race and how he got into comics writing. One major theme to which he kept returning was just much time humanity wasted along the way: thousands and thousands of years when we had all the equipment necessary to do something but hadn't thought to actually do it. He also held a wonderful Q&A session, good-naturedly laughing at the jokes helpfully offered by an elderly veteran ("You're a comedian, here's some jokes you can use!") and discussing everything from his own favorite comics to Aphantasia to the (poseable! never posed!) clip art source of his Dino Comics to... well, all sorts of good and interesting things.

The book itself is great. The conceit is that it's a guide written for time-travelers who get stuck in the Earth's past: at any time that they arrive after humans have started to, uh, become human, it gives detailed and practical instructions on how rebuild the sort of civilization we're used to in the 21st century from scratch. It's designed so you can flip around and read about individual technologies and inventions that you're interested in, but I read it straight through from cover to cover and loved it. It's structured to start with some relatively simple things, like how to make a fire, and then what you can do with that, like how to make charcoal. I've only ever thought of charcoal as a material for making delicious grilled meats, but it's incredibly useful and is used in turn to create a wide variety of other things. You'll learn superior farming techniques so your society can create a calorie surplus, which will then free their bodies and brains to take on more specialized jobs, and eventually you'll be able to teach miners how to mine, blacksmiths how to smith, farriers how to shoe, and so on.

Coolest of all, the book goes all the way up to some truly modern inventions, covering the basics of the internal combustion engine, the airplane, and, yes, the computer. All of these have great diagrams giving helpful context to the descriptions, and are also presented with practical context. While the book tells you how you can create an internal combustion engine, it also cautions that your society will likely not have the precision engineering necessary for a very efficient one, and so you'd be better served by the simpler steam engine. The computer section stirred memories in my mind of my CS201 course back in college, with its NAND gates and full adders, but it also demonstrated how non-electrical computers could be constructed, including ones that used water or undersea crabs. (Which in turn reminded me of Nell's analytical engine from The Diamond Age - I need to re-read that! North and Stephenson share some of the same gift for demystifying technical arcana in an entertaining way.)

This book was super-fun! It was a light and compelling read, but never felt dumbed-down. The strong humor throughout made everything interesting, above and beyond the naturally intriguing how-to structure. I had a blast reading this, and while I hope I never need to rebuild civilization from scratch, I'm in a far better position to do so now than I was last month.

Tuesday, December 11, 2012

In Living Colour

Ryan North's Kickstarter for To Be Or Not To Be recently passed the $300,000 mark, and this unlocked a new reward: all versions of the book will now be illustrated in full colo(u)r! Wow!

The collective read-through of the CYOA has been a great deal of fun as well. We've stuck with Ophelia so far, got a couple of endings (including one particularly awesome one), and are now entering into the CYOA-within-a-CYOA section.

Where will the kickstarter go from here? Who knows! This one has actually been quite unique, in that Ryan announces that there ARE stretch goals ahead of time, but doesn't announce WHAT they are until after we have already passed them. That makes them surprising! And fun! It seems perfectly in keeping with his personality to celebrate awesomeness instead of feeling the need to coax awesomeness from us.

In the (very civil and intelligent and just plain good) Comments section, someone posted a link to a nifty site that does visualizations of Kickstarter campaigns. I love data! It looks like this project has been quite consistent - there was a big influx on Day One, of course, which I imagine is almost always the case for "celebrity" projects like this that tap into existing fanbases, but since then it has been adding new pledges at a pretty consistent rate. It would be interesting to do analysis on the performance over time; I'm curious if the spikes shown follow media mentions of the project, or if certain days of the week are more conducive to pledges, etc.
To Be Or Not To Be: That Is The Adventure -- Kicktraq Mini
Anyways... there are nine days left in the campaign, so if you've been on the fence, now is an excellent time to join in and get a taste of some delicious backer exclusives. The project is even more awesome now than when it started!

Last, but certainly not least, I just had to share this: I was clicking through the Pokey archives the other day, and stumbled across the other intersection of web comics and choose-your-own-adventure stories. It is titled THE HANDS ARE NOT CLEAN!!. Ahhh, Pokey! How I love you!

Monday, November 26, 2012

There Are More Kickstarters in Heaven and Earth, Horatio, Than Are Dreamt of in Your Philosophy

Hey, here's something I haven't plugged yet!


Ryan North has created To Be Or Not To Be, a new Kickstarter for a choose-your-own-adventure-style gamebook that allows you to play through the story of Hamlet. This combines many of my favorite things into one delicious package:
* The comedy stylings of Ryan North, as exemplified through projects such as Dino Comics and B^F.
* The dramatic stylings of Shakespeare, and specifically, my favorite play from The Bard.
* Humorous japes at honored literary institutions (see also: Bored of the Rings, Fool)
* Text adventures
* Choose-your-own-adventure books
* The artistry of Kate Beaton!
* The artistry of Jeffrey Rowland!
* The artistry of Randall Munroe!
* The artistry of Andrew Hussie!
* The artistry of Anthony Clark!
* The artistry of Chris Hastings!
* The artistry of David Malki!
* The artistry of Jess Fink! (Link NSFW!)
* The artistry of KC Green!
* The artistry of Matthew Inman! (Wow... while typing out this list, I'm belatedly realizing how much I missed when collating my earlier list of webcomics artists I enjoy, if more occasionally than I would like.)
* Sword fights!
* Kickstarter projects

Ryan has already written the book, so the funds are all going to making as great a package as possible. It raised his goal in just over THREE HOURS, and since then has grown more than tenfold. We have now funded full illustrations for all of the hundred-plus deaths in the book, a prequel mini-adventure (Poor Yorick!), multiple free ebooks of Dino Comics collections, a promise at a sequel (no decision yet as to what, although the comments have been cheerfully agitating for a comedy like Measure For Measure or As You Like It), a sweet multi-partite bookmark perfect for maintaining multiple states within the book, etc. And so far the project hasn't shown much sign of slowing down, so more rewards are getting added and knocked away quickly.

I really like the direction he's taking the project. It's very funny, of course. The setting is grounded in Shakespeare's story, and if you want to, you can play the story through to its original conclusion (though, as he notes, he WON'T skip the pirate fight, and also, the original ending is kind of a bummer). Much of the book will let you explore alternate approaches and different perspectives, though... you can also play as Ophelia, or as Hamlet Sr. (a g-g-g-g-ghost!) investigating his own death.

The language is... well, it isn't Shakespearean, but I love it. Very in keeping with Ryan's voice, which I enjoy immensely.

If you're at all curious, check it out! The pledges start at just $15, which was originally only for the ebook but is now picking up a bunch of stretch goal bonuses. I'm currently pledged at $20, which gets a nifty printed and signed copy of the book, but I'll probably upgrade at some point so I can take advantage of the new goodies added to higher levels.

One of the nicest aspects of this project that I didn't anticipate (but perhaps should have) is the really cool community that has swiftly sprung up around it. Checking out the comments section always makes me smile. Ryan is definitely encouraging people to participate through the very clever device of letting us make a new choice in the book each time a new fundraising goal is reached, so we're essentially playing it as a group. What's really wonderful, though, is the high quality of contributions. People argue for their idea with passion, cleverness, and/or good humor. I've seen Shakespearean sonnets! Copious references to my best-loved lines from Dino Comics! Heartfelt arguments for extra material focusing on Horatio or Rosencrantz and Guidenstern. Anyways... it's the most activity I've seen on a Kickstarter project since Shadowrun, and I have to say that the value of the average contribution here is quite a bit higher.

In totally unrelated news:

I'm writing this post on board a Southwest Airlines flight from Chicago back to San Francisco. I'm extremely frugal at heart, and this is the first time I've been able to make myself pay the measley five bucks to get online. It's... interesting! This is probably the best example I've seen so far of a high-bandwidth, high-latency connection. Hitting a site like Google News might take over 30 seconds to start loading, but once it does, it all arrives almost instantly. I don't think this would work too well for streaming or stuff, but it's been surprisingly bearable for playing turn-based web games like Fallen London and generally keeping me awake. Definitely worth the five dollars, but keep your expectations low.