Saturday, December 13, 2025

Luckiest Tooth

As promised, a follow-up to my initial post on Hades 2!

 


I'm loving this game. I went ahead and got all the achievements for it. I almost never do that, even for games I love; with Hades, by the time I hit the epilogue I had fewer than ten achievements left to go, and I was still enjoying playing it, so I went ahead and powered through the last set. I could play the game forever, but I think this is a great pause point to set it back up on the shelf.

MINI SPOILERS

As with the original Hades, I gradually amped up the difficulty as I was pursuing Nightmares (the new Titan Blood) to fully upgrade my weapons (which I was upgrading so I could take on more Fear and earn more Nightmares...) My memory of Hades 1 is slightly fuzzy, but I feel like Hades 2 is a bit more generous with Nightmare and you don't need to run as high of difficulty for as many runs as you did for the first game. Thanks to the Bone economy and Charon's Ledger, you can earn a fair amount of Nightmare through standard runs, and many Prophecies give a good amount. My Grave Thirst was pretty uneven, but I think I hit something like 16-20 Fear on a few aspects, and just 4 Fear on others, by the time I essentially had all the Nightmare I needed for weapon upgrades.

 


 

After I hit that point, I switched over to focusing on my remaining achievements. One of the longer ones was "Bearing Dark Gifts", which requires beating a run with every weapon aspect. Once Grave Thirst came up on a weapon I needed, I would generally do a 0-Fear run with that weapon. I would pick Underworld or Overworld based on which one had the most outstanding NPC missions or other prophecies at the time. If I had clears on all of a given Grave Thirst weapon, I would switch to Chaos Trials: either the Grave Thirst weapon for an uncleared trial to get Stardust, or one of the Chaos Below ones for those achievements.

 


 

Before diving into stories and characters, some closing mechanical thoughts:

 


 

My favorite weapon type: Probably the torches.

Favorite staff: Circe (take the ferret, try for a full Omega Cast build, ideally with Apollo and Demeter)

 


 

Favorite daggers: Artemis

 


 

Favorite torches: Moros

Favorite axe: Charon

Favorite skull: Medea

Favorite coat: Nyx

Default arcana loadout: Sorceress, Wayward Son, Huntress, Eternity, Moon, Furies, Persistence, Messenger, Swift Runner, Death, Centaur, Origination, Boatman, Divinity. Lovers if I'm playing with Rivals, otherwise Artificer.

 


 

Favorite region 1 keepsake: Jeweled Pom

Favorite region 2 keepsake: Either Aromatic Phial or Calling Card

 


 

Favorite region 3 keepsake: Aromatic Phial or Calling Card or Fig Leaf

 


 

Favorite region 4 keepsake: Knuckle Bones or Luckier Tooth or maybe Blackened Fleece 

 


 

Favorite route: They're both great, I might give the edge to the Surface.

 


 

Favorite biome: Olympus

Favorite arena: Either Eris or rivaled Scylla 

 


 

Favorite status curse: Freeze

Favorite Olympian deity (personality): Hestia 

Favorite Olympian deity (boons): Hard to pick one; Apollo, Demeter and Hera are always great choices 

Favorite cast: Rapture Ring

Favorite rush: Nexus

Favorite gain: Any of Born, Lucid or Flood

(Not listing favorite Attack or Special as they are so weapon-dependent. Passion is great on slow melee weapons, Flame is great on fast weapons, Ice always comes in handy...) 

Favorite duo boon: Sun Worshiper

Favorite legendary boon: Sanguinary Savor (assuming Wounds on my main attack, otherwise Shocking Loss) 

Favorite NPC: Dionysus

Favorite NPC offering: Howling Soul 

 


 

Favorite ally: Artemis

 


 

Favorite guardian: Eris

 


 

Least favorite guardian: Rivaled Polyphemus if playing melee, otherwise Rivaled Hecate 

Favorite Vow: Time 2

Favorite romance: Eris

 


 

Favorite song: So hard to pick one! Maybe Song of the Deep?

 


 

Favorite Crossroads outing: Hot springs, but they're all pretty fun 

Favorite Crossroads activity: Gardening

 


 

Favorite upgrades: Chibi figurines

A few more details on progress:

Overall, the number of runs ("nights") I had roughly matched the number of hours of playtime in Steam. I think this makes sense - a given run is almost always less than an hour, but there's plenty to do in the Crossroads between runs.

I think I first beat Chronos probably somewhere around 15 hours into the game, hit the main ending around 60 hours in, reached the epilogue around 100 hours, and hit 100% Steam achievements at 116 hours. I wasn't gunning for any of those in particular - I wasn't focusing on the epilogue, for example, just progressing towards it when it was convenient to do so.

 


 

There's still a bit more left to do if I wanted. I haven't deepened my trust with Circe or Icarus. I have two weapons that are at Level 4 instead of 5. I have maybe 5 or so Minor Prophecies left to go: I'm missing one Chaos boon, one Dionysus boon, several Duo Boons, probably a couple of other things I'm forgetting. Slightly more than half my Keepsakes are maxed out, but I haven't done that for most of the Olympian ones, or a few like the White Antler that carry extra risks.

 


 

The third-to-the-last achievement I got, and the one I was most concerned about, was Great Chaos Below, which requires a full clear of an Underworld run with a randomly-assigned weapon, randomly-assigned Arcana, 20 points of randomly-assigned Fear, a randomly-assigned Familiar, and a random Keepsake at the start of every region. I'd failed it a few times, then finally succeeded on my third. I started with Death, then lost all 3 Death Defiances in the Rivaled Hecate fight. I rebought a Defiance in the Erebus exit well, then last that in the Rivaled Scylla battle. I was randomly assigned the Hephastus keepsake heading into the Mourning Fields, and lucked out with a nice 75 Armor boon, which let me regenerate health and make it through the Cerberus fight on my one life. Then in Tartarus I got Athena's Gorgon Amulet - suddenly, having no extra lives was a good thing! I got an Epic boon from her to become immune to damage for 2 seconds after getting hit, recharging every 9 seconds. I had nearly full health by this point. I also had the Strength arcana, which had seemed like a waste at the start of the run, but it came in handy here. In Hades' chamber, I was offered Darkness, which I usually take; but it seemed redundant with the Athena boon, so instead I opted for boosted damage from the number of times I'd used Death Defiance this night, which translated to a sweet 40% universal damage boost. I was very nervous heading into the Chronos fight, as a single bad step in the second phase could one-shot me; but my loadout ended up seeing me through. 

 


 

The last actual achievement I needed to get was "Voice and Vanity", resolving the Echo and Narcissus quest. Like everything else in the game, it mostly comes down to RNG: how often do you see the NPC chamber, and is there another doorway that's too tempting to pass up? This one required a lot more visits than I was expecting, and I kept getting Echo visits without any content while waiting for the Narcissus ones to catch up. It eventually fired, though, and it felt very satisfying to see the back-to-back grants for this one and the "All Other Achievements" achievement.

 


 

Some light-spoilery thoughts:

I like Melinoe, but she's a lot less interesting than Zagreous from the first game. Zac was defiant and sarcastic, with some deep emotional hurt that he channels through snark. He's also very funny, both with his words and his super-dry delivery. Melinoe is a dutiful daughter, raised for a mission and mostly single-minded in her pursuit of it. When Hecate attacks her at the end of Erebus, she basically says "Thank you, mistress!" Overall a yes-woman goody-two-shoes is just less interesting than a defiant rebel, even though I always choose to play as a goody-two-shoes when given the choice in a choice-and-consequences RPG.

 


 

There's a line from Chaos where he says something like, "Your brother used to visit me. I found him amusing. It is interesting to see how different siblings can be." Which is a really sick burn. Good on Chaos!

I really did love the "Silver Sisters" sense of camaraderie, and the good-natured wheels-within-wheels plots of Hermes and Artemis essentially working as double agents but for a common good. Hades 1 similarly had Hermes and Charon essentially playing this role, but there it didn't become clear for quite some time. I like how in this game Melinoe already has established relations and warm friendships with so many characters.

MEGA SPOILERS

While the protagonist was very different, the main story felt a little same-y compared to the original Hades: a scary patriarchal figure opposes you, you fight him a lot and eventually reforge a family bond. It isn't a bad story at all, I'll take it any day over "Save The World From An Ancient Unstoppable Evil," but it was less interesting the second time around.

 


 

The main ending is great. I loved spending time back at the House of Hades, including brief chats with old friends like Achilles. The custom art is incredibly rare in the context of this game and felt like a really meaningful award. The absolute highlight for me, though, was spending time with Artemis, my favorite goddess, over the closing credits. Art and music are the Supergiant crown jewels.

 


 

As with Hades 1, the epilogue (which I think is what they call the "true ending") is a lot less impactful than the main credits ending, but I had lower expectations for this after the first game so I wasn't disappointed here. It is really funny to actually meet the Three Fates in person, they're a lot different than I expected. The big-picture story they're setting up is interesting and cool, basically outlining the transition from the age of mythology into the real-world timeline in which we're playing this game. The epilogue is a lot lighter on new art and music compared to the main ending, just enough for it to feel a step above an NPC conversation.

 


 

The biggest reveal of the game comes after the epilogue. The dialogue isn't super-explicit, but as I understand it, Hecate is Melinoe. In another timeline, Melinoe attacked Chronos, and was cast far back in time. So she has spent millennia studying magic, preparing and training. She positioned herself to be a servant in the House of Hades so she could take Melinoe away when Chronos attacked, then essentially raised herself to accomplish what she wished she had been able to do herself. Learning this adds a new color to so many things we've seen throughout the game. Hecate kept emphasizing "I am not your mother" - in the moment it seems like she is mostly distinguishing herself from Persephone, but really she's distinguishing her from herself. And her trial in Erebus feels a lot more appropriate: it isn't so much a teacher testing a student as a person testing themself. She's very insistent that Melinoe not reveal her existence to Chronos, which makes all sorts of sense, as she needs to keep the possibility of her survival open. After getting to this point, I realized that the main title screen features Hecate's face looming behind Melinoe's figure, which isn't spoilery on its own but feels like a huge revelation once you know their relation.

 


 

END SPOILERS 

What a blast! The original Hades left big (fiery) shoes to fill, and Hades 2 more than fills them. Every new addition to the game is an improvement: the new resource economy, the crafting system, new combat mechanics like magic and armor. The story feels less revolutionary than the first game, but it's still a good story, and blessed with vibrant, compelling characters. It's also just fun to play: the combat feels good, the weapons are solid, the fights can be tough but always feel fair. Some games keep me playing because I want to see the ending, but the Hades games keep me playing because of how fun they are.


 

Tuesday, December 09, 2025

One Guinea vs Minorca

Phew!

finally finished reading Adam Smith's "The Theory of Moral Sentiments".  Some time ago I resolved to read his book "The Wealth of Nations." As the book that essentially started the field of economics as a discrete area of study, it looms in the background of all the various economic and financial books I've been devouring over the last decade-plus. Like most people, I just kind of vaguely associate Smith with the "invisible hand of the free market" and a patron saint of laissez-faire. More recently, I've read ancillary posts and side-notes noting that the actual source material is more progressive than its general reputation. I've also heard that TWoN builds on Smith's earlier work with TToMS, and reading the earlier book gives a useful prism for understanding the later work. So I decided to read them in chronological order, as it were.

 


Now that I'm done, I don't necessarily regret having read this book, but I also kind of wish I had just jumped straight into The Wealth of Nations. When I first checked the book out of the library, I quickly flipped through it and saw that it was about 250 pages long. "That's not so bad," I thought. I read it... and kept reading, and reading, as the weeks stretched into a month. I got past page 100, and noticed that I seemed to be much less than halfway through the book. "That's odd," I thought. I took a closer look, and then realized that TToMS was originally published in two volumes, and this particular book resets the page numbers between the two volumes. It strongly reminded me of defeating the final boss in a video game, and then discovering that he has a second health bar. So it's basically a 300 page book, immediately followed by a 250 page book. Much longer than I had planned! And, as something written in the 1700s, the language is a little archaic, and tends to feature wordy, run-on sentences with lots of inner clauses and digressions.

I should also note that my particular edition seems like a public-domain reprinting. It didn't have an introduction, endnotes, or commentary. It did have huge margins, like 50% of each page just big ole' white space. I'm curious if it was intended for use in a college course or something. 

It is still a good book, and I feel better for having read it. But I also could have read a lot of other books in the time it took me to get through this one. So, y'know, keep that in mind if you ever consider reading it!

The book starts out really strong, and the beginning kind of reminded me of the more modern book Thinking Fast And Slow. Smith starts off with the observation that we can never really know what another human being is feeling: we only know for sure what we ourselves feel. When we observe another person in pain, we aren't really feeling their pain: we imagine what it would feel like to feel that pain ourselves. If we have previously experienced a similar situation, we can recall what that felt like; even if we haven't personally experienced some event, we imagine ourselves in their shoes. If we see a person bump their head, we might cringe, even though we ourselves don't feel the injury.

Smith was writing when public executions were still common, and he notes that when people see a corpse hanging from the gallows, they will shiver and twist, almost mimicking the movement of the body. Anyways, this makes me think of Daniel Kahneman's technique of having you do an exercise to demonstrate some point that he's making. I immediately recognized in myself these sorts of reactions (puckering up my mouth when someone describes a bad taste from something they ate, crossing my legs when I see a football hit a groin), which pulls me on-board for Smith's points.

I think that some of what Smith writes about is universal, and other observations are unique to his culture, but in this book (especially the first volume) he presents them all as being timeless and unchanging. One example is his writing about how some expressions of sentiment must be muted. Restrained mourning is famously important in English society, while in other cultures people are encouraged to express their grief as largely as they can honestly maintain. I don't necessarily fault him for this: much like, say, Freud at the start of psychology, early practitioners can mistake anecdotes and small sample sizes for revealing universal truths. Any one of us only knows what we know.

As another example, it's clear that Smith's culture is obsessed with honor. Life, property and reputation are all co-equally valuable to him, while I think that for those of us in modern America they would be valued in that order (life over property, property over reputation). The details vary by sub-cultures, but I think we tend to admire people who "rise above" false accusations and can remain cool in the face of adversity; to Smith, though, that would be unmanly, and every gentleman is responsible for challenging every slander sent his way. He mulls over the problem of a man who promised riches to a highwayman in order to escape death: should he deliver on his promise made under duress? For Smith it's a conundrum, but I don't think modern readers would feel obligated to fulfill terms imposed by a crime. Anyways, for Smith the covaluing of life, property and reputation are equally as timeless and true aspects of human nature as the reciprocity of sentiment; for me, with the benefit of intervening centuries, I consider one of those as a culturally-determined set of values, and the other as a truly universal human experience.

At one point Smith goes on a long multi-page description of how, if someone comes into a fortune, they will feel the need to appear modest and humble, but over time they will inevitably pull away from their former station, grow arrogant, and lose their old friends in favor of new hangers-on. By the end of this I was thinking, "It sure feels like you're writing about one particular guy you know here, not an abstract law of human nature."

But despite these quirks, you can see how he's sort of developing a general theory of public ethics. Starting with almost axiomatic and empirical observations about our individual human experiences, he moves on to observing how those almost instinctive responses to witnessing others' emotions then inform our close relations (with friends, family members, lovers and so on), and then broadly builds up from there to how we are conditioned to act as individual members in a society. This kind of analytical framework built up from empirical observations feels very in keeping with other writing of the Enlightenment era.

I was reminded of how wide-ranging peoples' interests and expertises were in that era. Almost everyone I read about is a Renaissance man, doing all sorts of different things in different fields: Isaac Newton discovered the theory of gravity, laws of physics, invented calculus, was the Master of the Royal Mint and instituted the modern monetary system. Benjamin Franklin was a scientist and inventor and publisher and statesman. Adam Smith wrote treatises on moral philosophy and economics. It's a big difference from today, where people are either experts in a single field or tourists in many fields. One of the few counter-examples I can think of is William Bernstein, which I think is part of why I enjoy him so much: even when I'm reading his writing in a particular area, it's coming from the same mind that deeply understands and is interested in seemingly uncorrelated areas.

Shifting gears a bit, I wanted to briefly describe the experience of reading this book:

The language is slightly challenging, but not too bad. Like other books of the era it tends to use very long compound sentences. If my attention drifts, I'll need to go back and re-read a paragraph. But the actual vocabulary is very accessible. The edition I read uses the original spelling, so you see words like "connexion" and "publick", but those are trivially recognizable.

He frequently uses the word "peculiar", which reminds me of other writing from around the same era. As used in this book, I think "peculiar" means "specific" or "particular", as opposed to its more modern meaning of "strange". He also uses "nice", which doesn't have the modern meaning of "friendly" or "pleasant", but more like "precise".

Smith does have some slightly grating tics. He'll frequently insert "if I may say so" or some other kind of throat-clearing phrase in the middle of a sentence. This would feel perfectly natural in verbal speech but in this book it feels like padding. It isn't terrible, just different from the more efficient writing styles I'm used to these days.

This is the type of book that loves categorizing things. I started parodizing it in my mind: "There are two types of things, things that exist, and things that do not exist. Of things that exist, there are three types: things that existed before, things that exist in the present, and things that will exist in the future. Of things that existed before, there are things we know existed, and things we merely surmise existed. Of things that we know existed before, there are living things, previously-living things, and things which never lived." It's the same structure I encounter in lots of modern books; I tend to associate it with Malcolm Gladwell, but you see it frequently. It's very satisfying for my brain, although over the years I've grown slightly wary of too-neat categorizations like this.

I found myself frequently thinking of Naomi Kanakia's somewhat-recent post on her Great Books project. She makes the interesting assertion that reading the Great Books increases the diversity of your reading - yes, they're largely written by white men, but they lived in a different world than we do and (even in translation) they write differently than we do. Jane Austen remains popular today, but no contemporary writer writes prose like Austen does. Anyways, that's something I like about reading "old books" like this one. There's a strangeness, both in the language and in the world that they came from, the things they assumed or took for granted and so never explicitly spell out, but that deeply inform their writing. It's like stepping through a time portal and immersing yourself in the culture of 18th-century educated bourgeois Scotland.

As an example, I was struck by how Smith asserts that, say, there is a universal craving for individual vengeance: if you suffer a harm you wish to see the guilty party specifically punished for that specific harm. I think that the psychological portrait he draws here is much closer to modern America than to modern Europe. 

As the book goes on, though, Smith does begin to specifically address differences in cultures, which he calls "fashions and customs". Smith notes that if someone follows the standards of the culture they occupy (such as showing the appropriate amount of gratitude for beneficence received, or the appropriate reaction of resentment for harms suffered), then our evaluation of that person is neutral. We reserve our praise for people who go above and beyond what we consider "normal" given their circumstances, and our condemnation for those who fail to respond appropriately to some good act, or who overreact to some bad occurrence. I think this is a good insight: just "following the rules" isn't virtuous, doing better than the rules is.

 Smith also highlights the function of reciprocity in society. If a person is consistently generous to others, we will want to show generosity to them as well, even if we didn't personally receive their earlier generosity. And if someone has been miserly and cruel to others, we will approve of misfortune that befalls them. And if someone only does the absolute minimum to exist in society, we'll just leave them alone.

I was brought up short by this sentence: "Naturally the sensation of pleasure was much less pungent than that of pain." That's one of the key observations of Thinking Fast And Slow! It's interesting that that was a groundshaking observation at publication (establishing the behavioral-economic fundamental that loss aversion is a more powerful force than the reward drive) when it was also at least hundreds of years olds, and that it shook up the field of economics... which was itself founded on Smith's work! And, to be fair, Smith in this passage and many others is explicitly reiterating the work of the Greek Stoics, so really these are millenia-old bits of wisdom that we seem to lose and re-discover over and over again.

One previous reader left some light pencil commentary in the (very wide) margins. The reader seemed to take issue with Smith's argument about the extent of sympathy. In one passage, Smith posits a scenario where an Englishman reads in the newspaper about a terrible earthquake in China that resulted in thousands or even millions of dead. He would exclaim at how terrible it was and might express some sympathy to a nearby companion. And then he would go about his day, not very bothered at all. On the other hand, if he sprained his finger, he would be annoyed and upset about the injury for the entire day. The injury close to home feels much more keen than a distant one. Smith rhetorically asks, would a man be willing to condemn thousands of Chinese to death in order to avoid a sprained finger? He asserts that no, any decent man would be horrified at the thought. Anyways, this anonymous notator seems to feel that Smith is heartless to imagine someone wouldn't have genuine pity for the plight of the Chinese.

Near this point, Smith also asserts, without basis, that for every miserable person in the world there are at least twenty who are happy. Once again, I think he is taking his immediate social circle of educated and fairly wealthy Scots and Englishmen and assuming that they are representative of all of humanity.

Later in the first volume, Smith notes that many people will act in a moral way because they are driven by sentimental feelings: they feel genuine warmth in their heart that leads them to reward kind deeds, and they feel genuine outrage that leads them to punish wicked deeds. Other people may not have those same genuine feelings and don't have a real emotional reaction; and yet, because we as a society judge each other by our reactions, those people will tend to still go through the motions of responding in an appropriate way. And that's a good thing! There's a momentum behind our social mores that doesn't require 100% alignment in order to be effective. This dovetails with an area I've been thinking about recently. Studies say that something like 5% of people are sociopathic. But that doesn't mean that 1 out of every 20 people you meet are just waiting for an opportunity to rob and murder you. Most sociopaths are rational and know that they need to act as if they felt things even if they don't. That's "fake," but it's good, allowing us all to live in a society with empathetic values even if not 100% of the members of the society actually experience the feeling of empathy.

In the second volume, Smith starts writing about fashion and custom. Unlike the first volume, where he seems to universalize his arguments, here he emphasizes the differences between different nationalities, and how local standards and mores can vary. Similar to his original argument regarding sentiment, here he starts on a biological basis, noting that, for example, we all have an idea in our head of what an "average nose" looks like. It's very rare for someone to actually have the "average," so we'll say that some people have large noses, others small, some narrow, others wide, some crooked, and so on; but we're judging in relation to essentially the average of all the noses we've seen.

Likewise, in a given culture, there will be an average expected mode of behavior, and people within that culture will be judged relative to that average. He heavily leans on stereotypes here, which I actually enjoyed; most of his examples are pretty harmless and amusing. A Russian is expected to be severe, an Englishman less so. A French noble would burst into tears in front of the entire court upon being denied a commission, and he is expected to show that emotion; but a native American is expected to be stoic, and even if sentenced to the gallows would not shed a tear. The same gift that would make a Polish nobleman appear too stingy would make a Dutch burgher appear too generous. And within a nation, different professions have their own local standards of conduct. Smith says that, since soldiers constantly serve under the shadow of death, they tend to carry a gaiety and bawdiness with them, which seems appropriate to observers; but we expect police officers to be sober and stern. We expect priests to act like a "typical" priest, and bankers to act like a "typical" banker. But Smith thinks that, in "big things" like key moral choices, decisions should be based on universal principles; fashion and culture are what tend to drive minor, less consequential actions. So, one profession or nationality might shower affection on a child, while another profession or nationality might be more reserved; but everyone would act to save that child if its life was threatened.

Smith holds some fascinating beliefs. One thing that made me sit up straight and cock my head to the side was an assertion along the lines of "The death of a young child is always a terrible tragedy, but nobody cares very much when an old man dies." Smith is taking that as a baseline fact, and in seeking to explain why this is so he goes into how a child has so much potential in front of them, while an old man has already accomplished most of what he will. I don't think that statement is at all true in modern America, though. Obviously, for the parents the death of a child is devastating, but on the whole I think old men are mourned far more in our society than young children. An elderly person has touched so many more lives, left so many more memories behind, leaves a far greater hole when they pass. Smith's analysis makes sense as a proto-Darwinian argument. For things like this, I'm curious if I'm catching a glimpse into a profound difference in attitudes and mores across a distance of 250+ years, or if Smith was just a quirky guy and not necessarily in line with prevailing attitudes of his own day.

I do often find myself thinking of this book as a work of cultural anthropology at least as much as a work of philosophy, both implicitly as a side-effect of Smith's revealed assumptions and prejudices, and explicitly in his categorization and description of the mores of various groups of people in his time. At one point he observes the widening and flattening of society, with dramatic changes occurring from one generation to the next during his life. He notes that the Scottish highland clans had traditionally been very family-oriented, and would have a much stronger sense of loyalty and obligation to even a distant relation who they rarely saw, more than they would feel towards a neighbor they saw every day who shared no blood. But as people increasingly moved to cities and professional identities grew, those newer bonds of society grew stronger, and conversely those clannish family ties weakened, such that now a man might feel more affinity with a business associate than with a distant blood relation. Smith notes that this transformation started earlier in England and was further developed there than in Scotland, and meanwhile in the developing world family units still dominated social and national allegiances.

Smith seems to really love the ancient Greek Stoic philosophers. He spends a great deal of time describing their philosophy in detail and recounting what specific Stoics said and did. He seems to admire their beliefs and bases a great deal of his own system on their observations. This makes me think of modern people doing the same thing with Adam Smith: quoting him, admiring him, building on top of his ideas. That's the nice thing about a canon: you have these conversations that occur across temporal distances of hundreds or thousands of years, finding existing valuable things to use or improve instead of starting from scratch with each new generation or person.

While very wide-ranging, the overall tone of the book feels to me like a letter that an uncle would write to a favored nephew. There's a mixture of encouragement with admonition, seeking to pass along valuable wisdom in the hopes that it will improve their life; he doesn't expect all of it to be acted on but feels like he has to provide all the wisdom he can in the hopes it will do some good. Especially in the second volume, quite a few parts feel like Benjamin Franklin's writing.

While I wasn't super-diligent about this, I did jot down a few passages that I found particularly interesting. (These are based on the page numbers of what I think is this edition).

Page 114:

It is thus that man, who can subsist only in society, was fitted by nature to that situation for which he was made. All the members of human society stand in need of each other's assistance, and are likewise exposed to mutual injuries. [...] All the different members of it are bound together by the agreeable bands of love and affection, and are, as it were, drawn to one common centre of mutual good offices. But though the necessary assistance should not be afforded from such generous and disinterested motives, though among the different members of the society there should be no mutual love and affection, the society, though less happy and agreeable, will not necessarily be dissolved. [...] Society, however, cannot subsist among those who are at all times ready to hurt and injure one another. The moment that injury begins, the moment that mutual resentment and animosity take place, all the bands of it are broke asunder, and the different members of which it consisted are, as it were, dissipated and scattered abroad by the violence and opposition of their discordant affection. [...] Beneficence, therefore, is less essential to the existence of society than justice. Society may subsist, though not in the most comfortable state, without beneficence; but the prevalence of injustice must utterly destroy it.

I found that pretty powerful. Like many of these other quotes, and as I noted earlier, I have been struck by how strongly and frequently Smith invokes the importance and value of collective participation in society, over selfish individual pursuits. As America enters some increasingly dark years in 2025, this speaks to concerns about the fraying of the fundamental fabric of our country. I think that in the past, when we've passed through illegal and immoral acts, whether Watergate or Abu Ghraib or Carnivore surveillance or the January 6th insurrection, we have an instinctive reaction towards appeasement, forgiveness, "moving on". But when, time after time, the most powerful villains escape consequences for their actions, participation in the system seems increasingly untenable. This is sort of a variation on Machiavelli. Love and amity are great, but they must grow out of stability, they cannot replace it.

Page 167-8:

Mathematicians and natural philosophers, from their independency upon publick opinion, have little temptation to form themselves into factions and cabals, either for the support of their own reputation, or for the depression of that of their rivals. They are almost always men of the most amiable simplicity of manners, who live in good harmony with one another, are the friends of one another's reputation, enter into no intrigue in order to secure the publick applause, but are pleased when their works are approved of, without being either very much vexed or very angry when they are neglected.

It is not always the same case with poets, or with those who value themselves upon what is called fine writing. They are very apt to divide themselves into a sort of literary factions; each cabal being often avowedly and almost always secretly, the mortal enemy of the reputation of every other, and employing all the mean arts of intrigue and solicitation to preoccupy the publick opinion in favour of the works of its own members, and against those of its enemies and rivals.

Mr. Fontenelle, in writing the lives and characters of the members of the academy of sciences, a society of mathematicians and natural philosophers, has frequent opportunities of celebrating the amiable simplicity of their manners; a quality, he observes, was so universal among them, as to be characteristical, rather of that whole class of men of letters, than of any individual. Mr. D'Alembert, in writing the lives and characters of the members of the French Academy, a society of poets and fine writers, or of those who are supposed to be such, seems not to have had such frequent opportunities of making any remark of this kind, and nowhere pretends to represent this amiable quality as characteristical of that class of men of letters whom he celebrates. 

This passage is very funny to me given what I know about the feuds between Newton and Leibniz, as well as with Robert Hooke and others. I can't say that writers don't feud, but (at least in my niche) I don't know of any quarrels or controversies as serious as those the Royal Society members engaged in. And those dramatic confrontations occurred just a few decades before Smith wrote this book. I don't know of those feuds weren't widely known at the time, if Smith just wasn't aware of them or what.

Trying to make sense of this, I guess that maybe part of what he's getting at is that you do tend to see distinct movements (which you could consider factions) among poets and novelists, like transcendentalism versus naturalism, or modernism versus post-modernism, or visceralism versus magical realism, and so on. In contrast, at least from my layman's understanding, scientists and mathematicians tend to just identify as scientists or mathematicians: there's more of a sense that they're all on the same team and working towards the same goal. But anyways, Smith's specific examples here seem laughable to me. 

Page 249:

The rich only select from the heap what is most precious and agreeable. They consume little more than the poor, and in spite of their natural selfishness and rapacity, though they mean only their own conveniency, through the sole end which they propose from the labours of all the thousands whom they employ, be the gratification of their own vain and insatiable desires, they divide with the poor the produce of all their improvements. They are led by an invisible hand to make nearly the same distribution of the necessaries of life, which would have been made made, had the earth been divided into equal portions among its inhabitants; and thus, without intending it, without knowing it, advance the interest of the society, and afford means to the multiplication of the species. When Providence divided the earth among a few lordly masters, it neither forgot nor abandoned those who seemed to have been left out in the partition. These last too enjoy their share of all that it produces. In what constitutes the real happiness of human life, they are in no respect inferiour to those who would seem so much above them. In ease of body and peace of mind, all the different ranks of life are nearly upon a level, and the beggar, who suns himself by the side of the highway, possesses that security which kings are fighting for.

Very, very interesting! There's a ton to unpack here. First, continuing in the vein of being a time-traveling cultural anthropologist, it's interesting to see an assertion that, at least in 1700s Scotland, the rich "consume little more than the poor". That may actually be true when it comes to literal consumption in the sense of "eating" - a rich man won't eat, say, 100 times as much as a poor man. I can imagine a time when a rich man was thought of as someone twice as wealthy as the average man, and not someone with many orders of magnitude more wealth.

This is also an early appearance of the "invisible hand" analogy, which Smith uses a couple of times in this work and will develop further in The Wealth of Nations. This is ultimately an argument about the efficiency of markets, and that individuals pursuing their self-interest will ultimately lead to an efficient allocation of resources. Smith here is writing about what I think is essentially an agricultural society. The lord/master/owner seeks to improve his own income, so he invests in the lands and provides equipment and introduces improved farming techniques. The thousands of laborers he employs are poorer than he, but they all share in the increased productivity.

The last sentence gives me serious pause. Did Smith really believe that a poor man was just as happy as a rich man? Were poor people in the 1700s just as happy as rich people? (Obviously, money can't buy happiness, but at the same time, we have ample empirical studies showing a strong correlation between income and happiness, up through about $125k/year or so.) 

And it seems ridiculous to say that a beggar with no possessions "possesses that security" which kings are fighting for. A beggar has no security! But, much as with "consumption" in the start of this passage, this does make sense if you take "security" and "fighting" literally. The role of a king is to defend the realm, to protect its inhabitants against the ravages of invading armies; so in that literal and narrow respect, yes, the beggar is safe from marauding Frenchmen thanks to the efforts of the king.

I remind myself that Smith wrote this immediately before the start of the Industrial Revolution. I want to go back and cross-reference this with Piketty, I believe that this is right around the time where inequality started soaring. 

Page 260-261:

There is many an honest Englishman, who, in his private station, would be more seriously disturbed by the loss of a guinea, than by the national loss of Minorca, who yet, had it been in his power to defend that fortress, would have sacrificed his life a thousand times, rather than, through his fault, have let it fall into the hands of the enemy. [...] In these and in all other cases of this kind, our admiration is not so much founded upon the utility, as upon the unexpected, and on that account the great, the noble, and exalted propriety of such actions. The utility, when we come to view it, bestows upon them, undoubtedly, a new beauty, and upon that account still further recommends them to our approbation.

[...] If it was possible, therefore, that a person should grow up to manhood without any communication with society, his own actions might, notwithstanding, be agreeable or disagreeable to him on account of their tendency to his happiness or disadvantage. He might perceive a beauty of this kind in prudence, temperance, and good conduct, and a deformity in the opposite behaviour. [...] Even though they should occur to him, they would by no means have the same effect upon him, antecedent to his connexion with society, which they would have in consequence of that connexion. He would not be cast down with inward shame at the thought of this deformity; nor would he be elevated with secret triumph of mind from the consciousness of the contrary beauty.

The guinea-versus-Minorca duality mirrors the sprained-finger-versus-thousands-of-dead-Chinese exercise from before. Smith notices how both things can be true: we feel a more genuine and profound reaction to our personal experiences than to grander events; and yet we will act to prioritize those grander outcomes over our smaller personal ones. Smith sees this as coming out of our connection with society. We are conditioned to seek the approval of others, which can often cause us to sacrifice our narrow self-interest and act for the good of society as a whole. 

Page 262:

All such sentiments suppose the idea of some other being, who is the natural judge of the person who feels them; and it is only by sympathy with the decisions of this arbiter of his conduct, that he can conceive, either the triumph of self-applause, or the shame of self-condemnation.

This closes out the first volume with a pretty clear and succinct statement of Smith's theory of moral sentiment. All that we really know is what we experience ourselves; when we witness the experiences of others, we instinctively imagine what it would feel like for us to experience those events ourselves. We seek to be kind to others because we know how good it feels when others are kind to us; we punish cruelty because we sympathize with the victims of that cruelty, not wishing cruel acts performed on ourselves or others. And ultimately we conduct ourselves in our family, city, church, profession, social class and nation based on the standards we observe. We become aware of how others perceive us, and seek to act in a way that others approve of.

The page numbers reset here! Moving on to volume 2, page 35:

The violence and injustice of great conquerours are often regarded with foolish wonder and admiration; those of petty thieves, robbers, and murderers, with contempt, hatred, and even horrour, upon all occasions. The former, though they are a hundred times more mischievous and destructive,  yet when successful, they often pass for deeds of the most heroick magnanimity. The latter are always viewed with hatred and aversion, as the follies, as well as the crimes, of the lowest and most worthless of mankind. The injustice of the former is certainly, at least, as great as that of the latter; but the folly and imprudence are not near so great. A wicked and worthless man of parts often goes through the world with much more credit than he deserves. A wicked and worthless fool appears always, of all mortals, the most hateful, as well as the most contemptible.

This is something I think about a lot. The Sackler family will never see a day in jail for the millions of people they killed, while a street dealer may face life in prison for a vastly smaller crime. People live in fear of petty robbers smashing a window, while ignoring the CEOs who drain tens of thousands of dollars from us with their monopolies, price fixing, deceptive advertising and usurious financing. Nations who launch immoral wars are immortalized in song, violent drunks are sneered at in disgust. This has always been the case, even though it is profoundly unjust.

Page 62:

The wise and virtuous man is, at all times, willing that his own private interest should be sacrificed to the publick interest of his own particular order or society. He is, at all times, willing, too, that the interest of this order or society should be sacrificed to the greater interest of the state or sovereignty, of which it is only a subordinate part; he should, therefore, be equally willing that all those inferiour interests should be sacrificed to the greater interest of the universe, to the interest of that great society of all sensible and intelligent beings, of which God himself is the immediate administrator and director. [...] He must consider all the misfortunes which may befall himself, his friends, his society, or his country, as necessary for the prosperity of the universe, and, therefore, as what he ought, not only to submit to with resignation, but as what he himself, if he had known all the connexions and dependencies of things, ought sincerely and devoutly to have wished for. 

This seems to be arguing the opposite of the "invisible hand" passage above: here, instead of saying that a rich person pursuing their own greedy interests results in inadvertent social benefits, he is saying that a "wise and virtuous" man should sacrifice their interests for the greater good of society. Maybe the earlier passage is more descriptive and this one more proscriptive: how most people act versus how they should act. This passage segues into a kind of fatalism near the end: I read it as essentially saying that God is ultimately in charge and wants what's best for us, so we should be happy with whatever happens, even if it seems bad in the moment. Whatever is happening is the right thing for the right reason, even if we don't understand why. Which is interesting, and also not an argument I would have expected from the Wealth Of Nations guy!

Page 117:

Nature, too, has taught us, that as the prosperity of two was preferable to that of one, that of many, or of all, must be infinitely more so. That we ourselves were but one, and that consequently wherever our prosperity was inconsistent with that, either of the whole, or of any considerable part of the whole, it ought, even in our own choice, to yield to what was so vastly preferable.

Again, this seems like a more explicitly collectivist sentiment. He isn't describing doing what's best for you and having it happen to work out well for society as a whole, but deliberately choosing actions that will create the greatest good for the greatest number of people. 

Page 191:

Against every account of the principle of approbation, which makes it depend upon a peculiar sentiment, distinct from every other, I would object, that it is strange that this sentiment, which Providence undoubtedly intended to be the governing principle of human nature, should hitherto have been so little taken notice of, as not to have got a name in any language. The word moral sense is of very late formation, and cannot yet be considered as making part of the English tongue. The word approbation has but within these few years been appropriated to denote peculiarly any thing of this kind. In propriety of language we approve of whatever is entirely to our satisfaction, of the form of a building, of the contrivance of the machine, of the flavour of a dish of meat. The word conscience does not immediately denote any moral faculty by which we approve or disapprove. Conscience supposes, indeed, the existence of some such faculty, and properly signifies our consciousness of having acted agreeably or contrary to its direction. When love, hatred, joy, sorrow, gratitude, resentment, with so many other passions which are all supposed to be the subjects of this principle, have made themselves considerable enough to get titles to know them by, is it not surprising that the sovereign of them all should hitherto have been so little heeded, that, a few philosophers excepted, nobody has yet thought it worth while to bestow a name upon it?

It was interesting to encounter this near the end of the book, as I'd been thinking about words and language during much of my reading. I must say that the word "approbation" doesn't seem to have taken off like Smith thought it would: it's still a valid word today, but doesn't occupy the cornerstone position he believes it deserves. It's really interesting to see him consider his then-contemporary vocabulary options, trying to map concepts onto available words. Obviously language is a living thing, English even more than most. Words that were new to him may seem archaic to us now, and other words ("nice", "peculiar") have shifted their meanings over the centuries. Even without translating through another language, there is a slightly alien experience of speaking to someone who lived centuries ago.

As I said: Phew!

I'm glad to have read this book. I still intend to move on to The Wealth of Nations, but I will be taking a break before doing so! The Theory of Moral Sentiments took a lot of effort to read, and I wouldn't have stuck with it if I wasn't getting so much out of it. The core philosophical argument he's making is striking and compelling, noting an almost biological reflex we have and extrapolating from that to how we form societies based on mutual respect. It's also a trip into a time machine, and useful both for catching a glimpse of the British world in the pre-dawn of the Industrial Revolution, and more broadly for seeing how many things have changed in the intervening centuries: our language, our culture, our economy, many (but not all) of our mores and values. There are glimpses of the Adam Smith of libertarian fame, but far more of an unrecognizable one, who believes in sacrificing individual fortunes in favor of the greater good. As I grow older, I increasingly recognize that the complex picture is almost always more true than the simple one, and I'm enjoying this complex picture of Adam Smith that's coming into focus for me.

Tuesday, November 18, 2025

So Mote It Be

Looking back, Expedition 33 was probably my sweet spot for posting-about-a-game. It was a game that I really enjoyed, but wasn't obsessed about. I'd play for a while, hit a good story beat, take some time to collect my thoughts and jot down a post, then move on. Sometimes I just don't really click with a game and it languishes in the backlog without me ever feeling motivated enough to write about it. Or, on the opposite side, I have way too much fun with a game and would much rather play it than write about it.

 


Hades 2 falls squarely into the latter camp. I'd intended to have a good two or three posts up by now, and haven't even started writing about it, despite having put a good 60-ish hours into the game and reaching the credits. It's somehow even more addictive than the first Hades, to the point where I'll strategize to squeeze in a run before dinner or during a load of laundry.

 


 

I do wish that I'd written those earlier posts, because the game does change a good amount over the course of playing it. The early part of the game is focused more on unlocking things and mastering the basic mechanics, while the point I'm at now is more about overcoming challenges and optimizing builds. I haven't been playing by that long as the calendar goes, so I remember those earlier parts all right, but it isn't where my focus is on today.

 


 

First things first: Hades 2, like the prequel, is a modern action roguelike with strong RPG elements, much like Diablo, but blessed with a fantastic, deep, rich storyline and oozing with atmosphere from its Greek mythology setting. I blogged a lot about the original Hades, but hadn't mentioned here that I replayed it two years ago or so on the Playstation 5. I was slightly wary about picking up Hades 2 - I am getting older, and my reflexes probably aren't what they used to be - but it's been pretty smooth. I feel like I've retained a lot of my Hades skills, and recently playing a lot of Teenage Mutant Ninja Turtles: Splintered Fate with my youngest brother has also helped keep my skills sharp.

 


 

Supergiant has done a fantastic job at evolving the original game. This isn't just a re-release of the original engine with new maps and monsters: they've reworked fundamental aspects of the core gameplay. It's the perfect kind of sequel: you aren't going in cold and can reuse some of your skills and learnings from the previous one, but you're also kind of in the same boat as new players in figuring out how systems work.

 


 

To pick one example nearly at random: in the original Hades, Dashes were probably the single most important skill to master. You're briefly invulnerable during a Dash, so being able to dash frequently is a huge help for survival, and prioritizing everything that helps your Dash is a smart move; Dashing also forces enemies to hesitate and re-orient to your new position, further helping you out. Hades 2 still has a Dash, but you only have a single Dash: unlike the original Hades where you could upgrade to have three or more dashes you can fire off in rapid succession, in Hades 2 you need to wait for a bit after only a single dash. But Hades 2 also adds a Sprint - or arguably upgrades it, as previously it was only an uncommon Hermes boon. You aren't invulnerable during a Sprint, but you move MUCH faster than your normal speed, can get around slow enemies, and can further upgrade your Sprint for more abilities (like leaving a flaming trail behind you, or gaining a temporary barrier that blocks incoming damage). So you no longer dash-dash-dash-dash all the time, but you still have a Dash, so... yeah. It's a learning curve, but a fun one.

 


 

The big-picture progression feels fairly similar. Each run progresses through a fixed sequence of Regions, and each Region contains a random selection of Locations for that biome, the end of each Region has a powerful Boss, and so on. In between runs you return to a home base where you can relax, chat with NPCs, upgrade equipment and so on. One major change to Hades 2 is a much more complex resource system, which I've really been loving. Hades 1 had a few basic economy currencies (gems, darkness), some rare resources (diamonds, titan blood), and very late in the game you could catch Fish as a resource to exchange for Gems. Fishing was one of my favorite parts of Hades, it's kind of just a dumb minigame but I really enjoyed it. Fishing is back in Hades 2, unlocks earlier, and is only one of a lot of new resource-gathering activities. You can also aid Lost Shades in returning home, dig up seeds, mine ore veins for metals, and so on. There are a lot more resources in Hades 2: Ashes, Psyche, Moondust, Silver, Glassrock, Lilies, Nightshade, Lotuses, Olives, Fated Fabric, Poppies, Cinders, Pearls, Golden Apples, tons and tons more. In Hades 1, the Gemstones were the core of the economy, and basically everything else upconverted from those. Hades 2 has Bones, which are kind of equivalent to Gemstones, except they aren't used for anything, just a currency for buying a few select types of things. For the most part you need various combinations of different ingredients in order to unlock things. It's complex, but I love the complexity, and it's managed really well in-game. You can clearly see the requirements, there's a handy screen for seeing where items can be sourced from (once you discover them the first time), and in-game you can set a "Reminder" that will track the items, even showing you during a run when a given chamber will have a resource you need for something you're tracking.

 


 

One side-effect of the complexity is that, once you get as late in the game as I am now, you will certainly have surpluses of some types of items and deficits of others. I could use a lot more Nectars and Stardusts and Golden Apples; but I'm drowning in a ton of Rubbish and Ashes and Psyche. Ashes and Psyche were super-useful early in the game, but not so much now. But, once you get to that point, you can recycle any items you don't want into Kudos, which are then used to unlock cosmetics at your base. In Hades 1 these were done with Gemstones, so there was a tradeoff between spending Gems on things with a mechanical reward and spending on visual/audio/story cosmetics; here, there's a clearer demarcation between currencies with mechanical rewards and the sole currency for cosmetic rewards.

 


 

One very minor niggle is finding resources. In smaller chambers you'll easily be able to see everything. You can unlock an ability fairly early in the game that will additionally notify you of nearby resources: a chime will sound, and a glowing light will float from you over to the resource (maybe a patch of dirt containing seeds or a lotus floating in a pool). But a particular late-game region has some huge areas, which look cool and have good gameplay, but can be annoying to thoroughly sweep for resources. You'll either need to spend a previous minute backtracing your steps to look for items, or press on and risk missing something you could have collected. That's really my only complaint though, and even that doesn't have a massive impact. On the whole there's so much more stuff to get than in Hades 1 and I'm really loving getting all the stuff.

 


 

As far as the actual gameplay, everything feels a little different, not just from things like the Dash/Sprint changes but the core weapons themselves. Early on I kept catching myself trying to map the Hades 2 weapons back to the Hades 1 ones, like thinking of something as "like the bow" or "like the fists", but none of them are directly comparable. For example, the skull is a little like the gun in how you load it and then shoot it, but there's much less ammo and you need to collect it back after firing. My favorite weapon in Hades 1 was probably the base Zagreus Fists; nothing in Hades 2 feels quite as fast as that, but the Flames have a somewhat similar playstyle in that you are constantly attacking the whole time, but now at mid/far range rather than melee.

 


 

Keepsakes are back, and at first glance they are the same: you get a Keepsake the first time you offer Nectar to someone, they go into your Cabinet, and you can eventually swap them in between Regions during a given run. But they all work differently this time around. The biggest collection are the "god keepsakes". In Hades 1 this would increase your odds of seeing a god and give better rarity. This time it guarantees seeing a god, but only once; and you can elect once to manually increase the rarity of a specific Boon before choosing it. Overall the game seems to much more strongly urge you to swap out Keepsakes in between Regions. Lots of them have a single-time effect (similar to Charon's Purse from Hades 1), and it will warn you in the Cabinet that the effect has expired.  

 


 

Before starting to touch on some story stuff, some general tips and thoughts to share:

 


 

Don't sweat resource prioritization too much. You'll eventually need a lot of everything. If you don't have an immediate need for something, that probably means you'll save time in the future when a new requirement pops up. That said, this is where I personally would focus for early-game items with all else being equal.

  1.  Nectar. It's a lot more limited than most other items, and is critical for getting Keepsakes that will aid your runs and unlocking Prophecies that will provide more permanent resources. It's also used as an ingredient in many recipes.
  2. Psyche. Increasing your Grasp lets you run with more Arcana cards, which is a huge power boost.
  3. Ashes. Unlocking more Arcana cards gives access to more stuff. In particular, getting the Healing and Death Defiance abilities is huge for making it further into the run, which in turn provides more resources.
  4. Bones. These will always be useful, but in the early game are less valuable than directly getting Psyche and Ashes. 

Unlocking weapons should also be a high priority, though it's slightly less important here than in Hades 1. Unlike Hades 1, you get valuable resources from Guardians no matter what weapon you beat them with. If you're going to maximize your runs and/or enjoy a challenge, you'll want to use whatever weapon has Grave Thirst, which is roughly equivalent to Dark Thirst in Hades 1. Ideally you'll want to find a weapon you like within each category, then focus on upgrading that weapon; the base weapons use standard reagents to upgrade, while the unlocked ones all require Nightmares, the new equivalent of Titan's Blood. I've found this post a useful resource for prioritizing weapons, though of course it's important to try things out and see what feels best to you.

 


 

As a general comment, like Hades 1, you don't need to worry about making bad decisions in terms of story or dialog or build or resources or anything. The story progresses as you play the game, but it isn't possible to branch in different directions or anything. You will see a bit more story for things you invest more time into, so if there's a particular person you like or are interested in, you may want to give them more Nectar and be sure to chat with them as much as you can; but doing that won't lock you out of anything else, and not doing that now won't prevent you from doing it later.

 


 

Be aware of the Fated List of Minor Prophecies, and take options that help fulfill prophecies whenever they come up, but (in my opinion) don't go out of your way to fulfill a prophecy. Like, if you just need one Demeter boon left to finish her prophecy, just wait until you naturally see her in a run, don't take her Keepsake just to try and get that prophecy. You'll eventually fulfill all of them anyways, and I think it's more fun to achieve them as a side-effect to trying to beat the game.

 

 

As is unfortunately the case for a lot of games these days, there isn't a great single resource for information. The Fandom wiki is active and relatively up-to-date, but not always current, and more importantly is Fandom and trash. I've been prefering the fextralife one, which feels a bit better, but has some very outdated data. (Hades 2 was in Early Access for years, and the wikis still talk about things that were changed or removed long ago.) I think a lot of the community is on YouTube and maybe Twitch, but I loathe watching videos for games; that said, the one time I did watch a video to try and understand how to use a particular weapon I found it far more helpful than any amount of reading I could do. The r/HadesTheGame subreddit is probably my favorite overall resource, but again, it's important to look for information that's relatively recent, since older posts may have obsolete advice.

MINI SPOILERS

Some notes on my current loadout and preferences:

 


 

I always run Grave Thirst. I'm kind of all over the map when it comes to Fear (the new equivalent of Heat); I need to run 12+ Fear on some weapons, while others only need 2.

 


 

I usually take whatever run is lit up for my Grave Thirst weapon. There are a couple of points where I might really want to do an Underworld or a Surface run in particular, and if GT is going in the wrong direction, I'll instead do a Chaos Trial. This resets the GT weapon and gives me another shot at a target. This is also kind of a soft reset of the Crossroads. You can talk to everyone again, but they only have very brief canned responses. But you can give Gifts again, and may see some people who weren't there previously, which can be nice for advancing relations. You might be able to grow some plants, get a quick delivery or finish a quick recipe while in the Chaos Trial, so it's worth setting any of that up before popping in there.


 

This took me way too long to figure out, but Grave Thirst also applies to Chaos Trials! So it, say, the current GT weapon is the Staff, doing a Chaos Trial with any Staff will give you the bones and gems for completing it.

 


 

My current favorite weapons are:

 


 

Circe Staff. I like to run with Gale, which stays very close. This means I don't get much use out of the Soul Link thing, but it does mean it's pretty easy to lay a double Cast down on someone. I'll try and get as strong a Cast as possible, ideally including some Apollo and Demeter.

 


 

Artemis Daggers. This feels a little like the Zag Fists in that I end up zipping all around the battlefield, punching bad guys. I don't intentionally try to get hit to trigger Riposte, it's more like a freebie bubble that saves some health when it procs but I'm happiest if it doesn't proc. I prioritize everything that speeds up my Omegas, then stack Attacks.

 


 

Melinoe Torches. I want to try some other torches, but so far these have been super-fun. I'll usually trigger my Special, then just spam Attack nonstop, firing off a lot of Omegas. Getting a good Selene ability is great since I'll be burning through a ton of magic; the time-slowing one is usually my favorite, but anything besides Health is good. Getting something like Zeus or Hestia on attack is great, then some status curse on my Special. This is my one build that doesn't use Cast very much.

 


 

Charon Axe. Kind of the opposite of the last two, this build is slow but very powerful. At first I would run in, cast, run out, and detonate; these days I try to stay in the cast circle but still back away. As with Circe, stacking Cast boons is great, though here I prefer the one-time-damage casts like Poseidon over the DOT casts like Demeter and Hestia. This weapon rocks against Typhon.

 


 

Medea Skulls. Probably my least-used weapon. It's another zip-around build like Artemis Daggers, doesn't need nearly as much Magic, is a little squishier but seems to take enemies down quicker. I mostly just load up the Attack as much as I can.

 


 

Nyx Coat. Another one I haven't used very much, my first full clear was with Poseidon on attack, but I realized afterwards that this was kind of a waste since he doesn't proc on the split attack. I need to play with this some more. On the various aspects I often end up using the Specials, which are probably the best kiting attack in the game, a little like the Chiron Bow from Hades 1: you can line up some attacks, fire off, and then run away while they chase the enemy.

For keepsakes:

 


 

Like with Hades 1, I almost never bring god keepsakes. I head into a run with an idea of what type of god I want to see, and usually will find someone I can work with during the first region: I might prefer Aphrodite, but Demeter is totally fine, for example. If I somehow got through the first region without getting my primary boon I might take a god to fill it, but that's very rare.

I currently have my default/favorite keepsake set to Circe's Crystal Figurine. This is kind of a lottery ticket. If I'm very lucky, I will get Judgement after the first Guardian, which means that I'll get all of the Arcana by the end of the game. I'll often end up with mediocre or irrelevant arcana for my build, which is also okay.

 


 

I'll situationally take the Aromatic Phial from Narcissus after the first or second boss, if I'm low on Health and have a common Boon. It can actually be great if I have exactly one common Boon that I really want to rarify. I discovered that it doesn't work on Chaos Boons, but if you don't have any eligible boons when you first get it, you can still use it on the following Fountain and it can rarify one you've picked up in the meantime. Remember to equip the Phial before drinking from the first fountain and unequip it after drinking from the second one.

 


 

Early in my campaign, I really liked using Arachne's outfit if I was running low on health after a Guardian. The first few locations in a region tend to be easy, so I could get a lot of health refills from entering locations while keeping my armor intact. It's still a good keepsake, but I have better ones to use these days.

 


 

Echo's Concave Stone is another fantastic one. I'll try and take this after I have a boon from a god I really like. I did once shoot myself in the foot though, when the stone triggered on a Zeus boon and made me take the ranged Cast ability. This totally threw off my style and led to a Typhon defeat. Since then, I've spent rerolls if I have an unexpired Stone and see a Boon I definitely don't want.

 


 

Charon's Purse is always a great choice. In the past I would start a run with it. These days I don't, but I will grab it if I have Chaos and/or Hermes boons to boost Gold, as those will apply to the purse and can lead to 300+ gold.

 


 

For the final region, I'll usually take one of the Luckiest Tooth for the free revive, the Evil Eye if it applies to Chaos/Typhon, or the Knuckle Bones.

I've just recently picked up the Jeweled Pom but haven't used it yet, and I think there are a few other Keepsake slots, so I may have to revisit this list in the future.

Moving on to Arcana:

 


 

My must-have cards for every run include:

  • Health when leaving a location
  • Increase max health and magic at start
  • Increase max health and magic as you progress
  • Death Defiance
  • 50% damage to enemies with 2 curses

Lately I've started taking the lower-left corner for more rerolls and starting gold. It's been making a bigger difference than I thought it would. That does mean giving up some things I would otherwise want, though. I'll consider my weapon playstyle and decide what I can best live without: some Cast benefits or faster Omegas or something else. 

I've had all my cards unlocked for a while. I've prioritized upgrading the ones I use the most, but it will probably be a while until I have everything fully upgraded. Moon dust is expensive!

 


 

Moving on to story:

It's pretty cool to be in uncharted mythological territory. Hades 1 is a new story, but feels like it is woven in the space between existing tales. Hades 2 is completely new, though: the idea of the Titans returning and overthrowing the gods is really shocking and as far as I know has no precedence in the literature. But once again, the story is focused on the characters, and the characters are fresh and believable interpretations of their recognizable mythological origins.

 


 

Having Chronos as the main antagonist is a brilliant move. Hades 1 was great for a roguelike because of the in-universe explanation of why you keep coming back after dying. Hades 2 has a great explanation in its pocket for the alternate question, why enemies keep coming back after you kill them. So much can be hand-waved away with a being who can control the flow of time, and fortunately the Greeks already had one of those!

 


 

I like how the returning characters seem like evolutions of their previous appearance, or seeing different sides of them. Artemis in particular stands out: in the first game she was the most standoffish and reserved of all the Olympian deities, and it took a really long time for her to begin to warm up to Zagreus. But here, she and Melinoe are friendly and warm from the very start. But that makes a lot of sense, both from what we already know about Artemis and the kind of people she likes, and the "Silver Sisters" backstory to this particular game.

 


 

It was pretty fun to eventually see all of the original Olympians. I think Ares was the last one I made contact with. Dionysus might be my favorite here, just the perfect embodiment of who he is and what he would be doing in this situation.

 


 

Random note: the omniscient narrator seems to be the same voice actor as the original Hades. In an early flashback sequence Melinoe directly addresses the narrator as Homer and I went "Oh..... duh!" I don't recall him ever being identified in the first game, but it's perfect.

END SPOILERS

No mega spoilers this time, I do have some (positive) thoughts on the overall storyline, but I'll probably save those for the next post. If this is like the first game, I'll probably keep jamming on this game until I reach the epilogue; plenty of people keep playing for fun after that, but for me that will likely be a good point to pause and wind things down.